If you don't see any files of the same name, everything is likely to work. Q: In general, how can I tell if DLC mods will work together?Ī: Look at the contents of the DLC mod and for any files with the same name. And EGM (Expanded Galaxy Mod) overrides a variety of official files, preserving some functionality of the main game files while adding what is necessary for EGM to work. Likewise, the Citadel DLC does the same above Leviathan. For example, the official Leviathan DLC overrides the Normandy CIC file from the main game. In the case of duplicate files (in the base game, official DLC, or DLC mods) the file with a higher mount value/priority is loaded by the game. Whether this is done via an automated installer, a separate tool, or manually (via copy/paste), that will change for each mod.Ī: Mount value, also called "mount priority", is how the game prioritizes content. Ultimately, any DLC mod installation involves adding the DLC mod folder to the Mass Effect DLC directory. Most mod authors provide instructions, so it's important to read them thoroughly. Q: How do I install a DLC mod and does it require a separate program?Ī: Every mod is different. DLC mods contain copies of these same PCCs, with a blend of edited and vanilla content. The base game alone contains almost 2500 PCCs and all the DLC add even more. This means a single PCC contains level objects, NPCs, dialogues, cutscene data, meshes, materials, powers, texture mipmaps (and sometimes full textures), and much more. Each PCC stores a complete game "level", such as Normandy's cargo bay. PCCs are compressed archives similar to a ZIP file, and are the game's main way to store its content. There are a few folders involved, and inside those folders are files, most of which are "PCCs". The mod is in its own folder, inside the DLC folder of Mass Effect.Ī: The structure of every DLC mod follows official BioWare DLC (that's been extracted). We may build onto this FAQ or create new ones as the need arises.Ī: A mod which functions similarly to official DLCs from Bioware. To find out if a mod should be released as DLC in the first place read this. For an introduction to the various mod formats available for ME3 read this. This FAQ is not meant to be a complete reference. It's important everyone understands the basics. Short of textures and coalesced modding, DLC mods are the most common type of mod for ME3 and they are becoming more common for ME1 and ME2. To help the staff, users, and modders of Nexus, a few of us senior mod authors in the Mass Effect modding community have written up this FAQ about DLC mods.
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